//==============================================================================
// Chariot Archer_anim.txt
//==============================================================================

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define Head
{
   SetSelector
   {
      
      set hotspot
      {
         version
         {
				Visual cavalry e chariot archer head standard
         }
      }
   }
}

//==============================================================================
define EgyptianChariotArcherShield
{
	SetSelector
	{
		TechLogic none/Heavy Archers/Champion Archers
		SetSelector
		{
			TechLogic none/Copper shields/Bronze shields/Iron shields
			set hotspot
			{
				version
				{
					visualnone jimmy
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Copper
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Bronze
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Iron
				}
			}
		}
		SetSelector
		{
			TechLogic none/Copper shields/Bronze shields/Iron shields
			set hotspot
			{
				version
				{
					visualnone Jimmy
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Copper
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Bronze
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Bronze
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Bronze
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Iron
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Bronze
				}
			}
		}
		SetSelector
		{
			TechLogic none/Copper shields/Bronze shields/Iron shields
			set hotspot
			{
				version
				{
					visualnone Jimmy
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Copper
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Iron
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Bronze
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Iron
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Iron
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Iron
				}
			}
		}
	}
}

//==============================================================================
define Wheel
{
	SetSelector
	{
		TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual attachments a wheel spoked
			}
		}
		set hotspot
		{
			version
			{
				Visual attachments a wheel spoked
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments E Wheel Heavy Chariots
ReplaceTexture Attachments E Wheel Heavy Chariots/attachments a wheel spoked
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments E Wheel Heavy Chariots
			}
		}
	}
}
//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
				Visual Cavalry C Chariot Archer_boredA
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Standard
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect TopOfHead Head hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_boredA
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
         }
      }
      set hotspot
      {
         version
			{
				Visual Cavalry E Chariot Archer_boredA
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Bronze
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Bronze
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Bronze
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Bronze
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_boredA
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Iron
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Iron
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Iron
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Iron
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
				Visual Cavalry C Chariot Archer_walkA
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Standard
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect TopOfHead Head hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.00 true   
				tag FootstepLeft 0.80 true   
				tag FootstepRight 0.10 true 
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_walkA
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.00 true   
				tag FootstepLeft 0.80 true   
				tag FootstepRight 0.10 true 
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_walkA
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Bronze
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Bronze
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Bronze
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Bronze
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.00 true   
				tag FootstepLeft 0.80 true   
				tag FootstepRight 0.10 true 
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_walkA
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Iron
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Iron
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Iron
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Iron
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.00 true   
				tag FootstepLeft 0.80 true   
				tag FootstepRight 0.10 true 
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
				Visual Cavalry C Chariot Archer_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.13 false SiegeTowerDeath checkVisible 
               tag SpecificSoundSet 0.69 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Standard
				//connect RightHand arrow hotspot
				Connect TopOfHead Head hotspot
                                connect TopOfHead blood hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.13 false SiegeTowerDeath checkVisible 
               tag SpecificSoundSet 0.69 false HeavyFall checkVisible 
//-- end auto generated section
				//connect RightHand arrow hotspot
                                connect TopOfHead blood hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.13 false SiegeTowerDeath checkVisible 
               tag SpecificSoundSet 0.69 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Bronze
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Bronze
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Bronze
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Bronze
				//connect RightHand arrow hotspot
                                connect TopOfHead blood hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.13 false SiegeTowerDeath checkVisible 
               tag SpecificSoundSet 0.69 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Iron
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Iron
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Iron
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Iron
				//connect RightHand arrow hotspot
                                connect TopOfHead blood hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
				Visual Cavalry C Chariot Archer_idleA
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Standard
				//connect RightHand arrow hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_idleA
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_idleA
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Bronze
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Bronze
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Bronze
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Bronze
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_idleA
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Iron
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Iron
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Iron
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Iron
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
         }
      }
   }
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
				Visual Cavalry C Chariot Archer_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.64 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.66 false Arrow checkVisible 
               tag SpecificSoundSet 0.66 true BowFire checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Standard
				Connect TopOfHead Head hotspot
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.64 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.66 false Arrow checkVisible 
               tag SpecificSoundSet 0.66 true BowFire checkVisible 
//-- end auto generated section
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.92 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.66 false Arrow checkVisible 
               tag SpecificSoundSet 0.66 true BowFire checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Bronze
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Bronze
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Bronze
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Bronze
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.92 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.66 false Arrow checkVisible 
               tag SpecificSoundSet 0.66 true BowFire checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Iron
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Iron
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Iron
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Iron
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{

   SetSelector
   {
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
				Visual Cavalry C Chariot Archer_FlailA
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Standard
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect TopOfHead Head hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_FlailA
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_FlailA
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Bronze
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Bronze
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Bronze
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Bronze
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_FlailA
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Iron
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Iron
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Iron
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Iron
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
   }
}

